I just want to say I keep coming back to this game to theorycraft and is really good. When I play nerve block isnt working, and never prevents nor consumes it, even when it is stated by the AI that it is used.
Can you elaborate? Are you unable to select release, or are you just not seeing any effect in gameplay despite releasing? Abilities are managed entirely through narration, so they don't directly effect your stats, etc., just (hopefully) the way the narrator treats your roleplay.
Sophia seems really powerful, I don't really understand how to win against her, like I get the touch thing but she has 2 endurance resets and does lots of endurance damage.
I've tried to balance the opponents, especially after the beginning, to be challenging but fair. I didn't get many complaints about difficulty in the demo, but I have changed some scaling since then and I switch the LLM, which could lead to more difficulty.
I'm grateful to hear any feedback and will rebalance if any boss seems consistently too difficult.
That said, these suggestions may help:
1) Don't spend too much on research. There are diminishing returns and you need most of the points for stats.
2) You may have a poor stat distribution. Consider what your strategy will be in the fight, what stats you need to execute it, and complementarities between stats like Huanjing and Endurance that reward some allocations much more than others.
3) This game is really built around reacting to your opponent's ability. I let you discover that ability through research or trial and error and allow you to choose a new ability each fight, so a big part of the intended gameplay loop is figuring out how to hard counter your opponent. Every opponent has better stats than you so you need your ability to give you an advantage over them. In every case except the final boss, who adds another layer of challenge, you can shut down their magic or turn it against them with careful ability choice and roleplaying.
Yeah, I found this out after a while, I do think that research feels almost useless, as most of the time it just tells you they are stronger, and the ability revelation through research feels useless as the enemy usually just reveals as their first action. Would be nice if like the first battle, research told you weaknesses more, I understand keeping it hidden for a while, just seems like trial and error through roleplay with an AI seems a bit frustrating at times.
← Return to game
Comments
Log in with itch.io to leave a comment.
I just want to say I keep coming back to this game to theorycraft and is really good. When I play nerve block isnt working, and never prevents nor consumes it, even when it is stated by the AI that it is used.
The AI is way too nerf happy and it makes any cool abilities suck.
I do want there to be some pushback on overtuning your own abilities but I'll look into making it slightly less aggressive.
I wanted to say that my release ability never works... it says that requirements are met but it still doesn’t wor
Which brings me to doubting my base ability but I can't check it since it's a passive ability
Can you elaborate? Are you unable to select release, or are you just not seeing any effect in gameplay despite releasing? Abilities are managed entirely through narration, so they don't directly effect your stats, etc., just (hopefully) the way the narrator treats your roleplay.
Sophia seems really powerful, I don't really understand how to win against her, like I get the touch thing but she has 2 endurance resets and does lots of endurance damage.
Just wanted to add, absolutely loving the game, this theme of sex tournaments have always been amazing. Can't wait to see what you do in the future!
I've tried to balance the opponents, especially after the beginning, to be challenging but fair. I didn't get many complaints about difficulty in the demo, but I have changed some scaling since then and I switch the LLM, which could lead to more difficulty.
I'm grateful to hear any feedback and will rebalance if any boss seems consistently too difficult.
That said, these suggestions may help:
1) Don't spend too much on research. There are diminishing returns and you need most of the points for stats.
2) You may have a poor stat distribution. Consider what your strategy will be in the fight, what stats you need to execute it, and complementarities between stats like Huanjing and Endurance that reward some allocations much more than others.
3) This game is really built around reacting to your opponent's ability. I let you discover that ability through research or trial and error and allow you to choose a new ability each fight, so a big part of the intended gameplay loop is figuring out how to hard counter your opponent. Every opponent has better stats than you so you need your ability to give you an advantage over them. In every case except the final boss, who adds another layer of challenge, you can shut down their magic or turn it against them with careful ability choice and roleplaying.
Yeah, I found this out after a while, I do think that research feels almost useless, as most of the time it just tells you they are stronger, and the ability revelation through research feels useless as the enemy usually just reveals as their first action. Would be nice if like the first battle, research told you weaknesses more, I understand keeping it hidden for a while, just seems like trial and error through roleplay with an AI seems a bit frustrating at times.
A more relaxed "easy" mode would be fun
if u put a lot in physique and have at least one huanjing u will easily beat her
I was so afraid that u quit! thx for the game!
I've just been very busy. Hope you enjoy!