I can't be sure what the issue is on your device without more debugging, unfortunately. It could be caching (try Ctrl F5), no access to https://cdnjs.cloudflare.com, an ad blocker or extension interacting in a way I haven't anticipated, or even an older browser version.
Also doesn't work for me. Something weird I've noticed is that if I write anything in this game, and then write something in your other game "Orgone Collector" the prompt here will be used there instead, while also using the same setting and all that as this game.
I've just pushed an update to avoid database bleeding between this game and Orgone Collector. WIthout more info I'm not sure if this will fix your particular problem, but there's a good chance it will.
Ok, I'm not sure if I'm doing something wrong, but it doesn't seem to be recting to anything i do with the sliders, regardless of what the description is or the section it's placed in.
The narrative progresses but doesn't seem to reflect any changes or you're not getting a response at all? If the former, what sort of prompts are you using. Also, how far are you pushing the sliders? I've only playtested this game myself, and because I made it I'm not going to prompt it the way other players will and won't see failure cases they do, so any feedback would be much appreciated!
It still gives responses, but for example if shes mad for whatever reason and i create a value for anger then set it to 0, it doesn't take that into account and shes still mad. If i say in my prompt that i set the slider to 0, then it has about a 50/50 shot of actually working.
On another note, a nice feature would be a little blurb explaining what types of things to put in each catagory in the app because it doesn't seem obvious at first glance.
Also funny bug, if this game and orgone collector are both up on the same browser, I've had it push the response that should have been from this game to the orgone collecor tab.
Thanks! There are definitely limits to the LLM's capacity to follow instructions, and therefore sometimes the game state is not adequately reflected. I made some tweaks yesterday to improve this, but it will still be <100%. Also, effects tend to persist a few turns after they're turned off due to the influence of the chat history, which I don't necessarily feel is a terrible thing. Easy to rationalize in-universe.
Thanks for the feedback on the feedback on the two games bleeding over. This is something I hadn't considered but is not too surprising given they're built on the same engine and use the same credentials. I need to look into this.
technically the sliders (at least to me) don't do anything, they are a narrative tool set to help you make a story. they will never do the same thing twice but personally i don't even use them, i move one slightly and start my own narrative telling the prompt what "slider" i moved and it goes from there. i've made some straight up master pieces, cringy, kinda smutty master pieces. if nothing is happening at all you HAVE TO fill in all the api keys before launching the game. otherwise, you can get as specific or as generic as you like and it will generate something.
I'm glad you enjoyed it, but the narrator really should be paying attention to the sliders. I've made some tweaks that will hopeful make the experience more consistent.
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Dont work
Game not loading. FF.
Uncaught ReferenceError: Dexie is not defined
<anonymous> https://html-classic.itch.zone/html/11944096/MCApp/js/components.js:2</anonymous>
I can't be sure what the issue is on your device without more debugging, unfortunately. It could be caching (try Ctrl F5), no access to https://cdnjs.cloudflare.com, an ad blocker or extension interacting in a way I haven't anticipated, or even an older browser version.
OK. In my case the problem was LocalCDN extension. It does not have dexie.js v3.2.2 and tries to use dixie.jsm 3.2.6, which is probably incompatible.
Sorry about the difficulty. I'll look into bundling locally to avoid this.
I'm putting in prompts but have gotten no response
Are you sure your Cohere API key is correct? If you open the developer console (right click inspect in chrome) check for
"POST https://api.cohere.com/v1/tokenize 401 (Unauthorized)" in red. This means your credential doesn't exist in their database.
Yeah. still not working
Also doesn't work for me. Something weird I've noticed is that if I write anything in this game, and then write something in your other game "Orgone Collector" the prompt here will be used there instead, while also using the same setting and all that as this game.
I've just pushed an update to avoid database bleeding between this game and Orgone Collector. WIthout more info I'm not sure if this will fix your particular problem, but there's a good chance it will.
Same problem here
Les image ne peuve pas charger domage
Si le backstop de rechargement d'image ne fonctionne pas, votre FAI peut bloquer Gelbooru
Ok, I'm not sure if I'm doing something wrong, but it doesn't seem to be recting to anything i do with the sliders, regardless of what the description is or the section it's placed in.
The narrative progresses but doesn't seem to reflect any changes or you're not getting a response at all? If the former, what sort of prompts are you using. Also, how far are you pushing the sliders? I've only playtested this game myself, and because I made it I'm not going to prompt it the way other players will and won't see failure cases they do, so any feedback would be much appreciated!
It still gives responses, but for example if shes mad for whatever reason and i create a value for anger then set it to 0, it doesn't take that into account and shes still mad. If i say in my prompt that i set the slider to 0, then it has about a 50/50 shot of actually working.
On another note, a nice feature would be a little blurb explaining what types of things to put in each catagory in the app because it doesn't seem obvious at first glance.
Also funny bug, if this game and orgone collector are both up on the same browser, I've had it push the response that should have been from this game to the orgone collecor tab.
Thanks! There are definitely limits to the LLM's capacity to follow instructions, and therefore sometimes the game state is not adequately reflected. I made some tweaks yesterday to improve this, but it will still be <100%. Also, effects tend to persist a few turns after they're turned off due to the influence of the chat history, which I don't necessarily feel is a terrible thing. Easy to rationalize in-universe.
Thanks for the feedback on the feedback on the two games bleeding over. This is something I hadn't considered but is not too surprising given they're built on the same engine and use the same credentials. I need to look into this.
technically the sliders (at least to me) don't do anything, they are a narrative tool set to help you make a story. they will never do the same thing twice but personally i don't even use them, i move one slightly and start my own narrative telling the prompt what "slider" i moved and it goes from there. i've made some straight up master pieces, cringy, kinda smutty master pieces. if nothing is happening at all you HAVE TO fill in all the api keys before launching the game. otherwise, you can get as specific or as generic as you like and it will generate something.
I'm glad you enjoyed it, but the narrator really should be paying attention to the sliders. I've made some tweaks that will hopeful make the experience more consistent.