Sketchy MC App Beta Released


A new game! This one uses much of the engine from  Orgone Collector, but here I've focused much more narrowly on mind control as the core mechanic. Players have extremely granular control--there are 20 settings, each of which can be adjusted in multiple ways.

I want to explore how LLMs can be integrated into games in nontrivial ways, and in this case I'm exploring how it can be used to give a far wider range of choices in a mind control game: the curse of dimensionality makes it impossible to create a premade dialogue tree encompassing all the contingencies implied by 20 options, but it's easy to do on the fly with an LLM, and this also allows me to make discovery and exploration a key part of the gameplay: the player is not simply given a menu of options, but has to explore unknown options and rely on the LLM to give them feedback on what each does, progressing from blinding changing settings to mastery of the app.

In order to add all this functionality, I've stripped away much of the functionality that was in Orgone collector: there is only one NPC currently and the game does not explicitly manage NPCs, travel, etc. the way orgone collector did. In exchange, I'm able to build out more robust systems for the mind control mechanic (Command R+ demo only allows 4096 tokens of input and has a limited ability to deal with complex context, so I am directly constrained in how much I can ask the LLM to do in one call and therefore how many mechanics I can assign the LLM to manage).

Another major change from Orgone Collector is dynamic NPC headshots. I've generated 16 reaction images and use the LLM to choose the most appropriate given the narration, adding to the visual aspect of the game and making the NPC's reactions clearer. This wasn't feasible in Orgone collector as there are about 400 possible NPCs and I can't generate 16 headshots for each, but I thought I'd try this feature here where it's easy to implement.

Files

MCApp.zip Play in browser
14 hours ago

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