Web Version of Orgone Collector Released


I've rebuilt Orgone Collector from scratch in JS. Getting the local embedding model to work in browser was a huge pain, but it turned out well and I've been able to shrink the game down to just 16mb as a result. 

I've added a tutorial to make the game less opaque and some QoL features to make gameplay smoother.

I've also rebuilt the image serving engine from the ground up. In the previous iteration images were fetched based on character appearance tags (hair color, eye color, etc.) as well as tags for the on screen action. This meant that, from turn to turn, the character displayed was not the same character, but merely a character with the same rough features. Often it didn't even mean that, as it was often not possible to match on all tags at once, so many appearance tags would be dropped. This led to extremely inconsistent imagery from turn to turn. The new model anchors every NPC to a popular anime character, ensuring the same character appears turn after turn. The downside is that, even with 1000+ images of the character available, a single character will often not have an image of the desired pose, so fidelity to the action described in the narration is slightly worse. Overall, a good tradeoff, imo.

I'd appreciate any feedback you have. 

Files

OrgoneCollector.zip Play in browser
30 days ago

Comments

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Good job on your progress

Thank you!