Touhou Possession Incident: DEMO
To play the game, you'll need a free API credential: a Cohere API key. You should be able to get it in a minute or two. If you've played Sketchy Mind Control App or Priestess Breeder you can use the same credentials. You'll need to sign up for Cohere with a valid email here: https://dashboard.cohere.com/welcome/login, then generate a New Trial Key here: https://dashboard.cohere.com/api-keys
It has a free usage limit, but should allow you to play the game many times/month for free.
Cohere only accepts major email providers. If you want a fully anonymous email that works with Cohere I suggest tutamail.
The downloadable version is NOT an executable. You can play it in browser with a local server. It still requires an internet connection.
Premise:
Left without a body after defeat by Reimu Hakurei. You must possess the girls of Gensokyo while avoiding detection. Gameplay is driven by an AI narrator, but is highly structured: You'll gain energy to unlock new abilities and improve the stats of your host by interacting with them and other characters. Initially, you're a passive observer as your host goes about their day, but you can quickly unlock the ability to influence or even control them outright. While you'll only be able to interact with your host and one partner at a time, about 80 characters are simulated participating in various activities and traveling across about 40 Gensokyo locations.
This is a demo. There are many bugs and exploits and the game is missing some key features like an endgame, as well as numerous backend features I haven't been able to implement yet. I'd be grateful for any comments or suggestions you have. I'm especially interested in input from Touhou fans who may have deeper insight into the setting than I do (see my devlog for more details).
Gameplay details:
Brave users: Fingerprint Detection breaks some screens in the game.
Describe you actions and press "Submit" to progress the game. Press Advance Time to move to the next period of the day and progress the simulation. The "Abilities" button allows you to learn and activate new powers. Initially, you'll have no control over travel or activities, but as you gain more control you can traverse the map as you please.
Due to multiple API calls, expect the game to freeze for 5-10 seconds after hitting submit, sometimes up to several minutes if retries are necessary. If images never load you are likely blocked from visiting Gelbooru without a VPN or public DNS.
The game uses a lightwegiht local embedding model in browser. It may chug a bit if you don't have a GPU.
Caveat Emptor: This game pulls images from Gelbooru to illustrate the narrative. I have blacklisted loli, shota, and a number of other tags, but I cannot absolutely guarantee the quality of Gelbooru tagging, and the blacklist depends on that tagging.
Please rate if you enjoyed it!
You can submit bug reports here: https://forms.gle/fSuQCUm1oKpR8DBp6
Discord here: https://discord.gg/Zfyd9GEk6c
Updated | 1 day ago |
Published | 2 days ago |
Status | In development |
Platforms | HTML5 |
Author | MoralHazard |
Genre | Role Playing, Adventure, Simulation, Visual Novel |
Tags | Adult, Anime, Eroge, Erotic, Sandbox |
Development log
- Third Patch1 day ago
- Another Hotfix1 day ago
- First Patch2 days ago
- New Game Demo2 days ago
Comments
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Testing it out now but damn, this game is peak. If you know a little bit about the source (which is not needed because there are descriptions everywhere) and common with roleplay stuff, then there is literally infinite ways to approach this game.
Although it would be cool to have some Abilities permanent on girls, like grown dick leaving behind (maybe if certain conditions met? Like collecting a ton of energy or special currency to make change a part of character description), because it is important, if you build up corruption around her new body part addiction, and reapplying it everytime... Feels confusing especially when you hop out of this host for a long time.
I am not certain how such AI games work, but if game could make characters interact with each other even on the most basic manners (through logs and status changes, wia pool of some actions), allowing you to witness how your presence changed girls then it would be mindblowing. But even now game looks very promising, because such level of interactivity with AI-powered NPC's I could witness only with Mantella mod on Skyrim. So many ways to build story is making my imagination run wild.
Edit: also it would be nice to have phone-adjusted game version in future (at least interactable buttons in abilities), as for me personally it's easier to play text games on my phone.
Thanks for the kind words. This is very much a demo currently, so I'd like to add more features based on user feedback.
Persistent abilities for characters are already implemented, just not for body changes, so this can definitely be added to the skill tree.
Can you expand on what you're envisaging with character interaction? Currently, every period (advance time), each character decides to either undertake one of about 25 solo or 12 pair activities, and this is recorded in their activity history and is remembered by characters when they interact with you. Are you imagining a fully fleshed out AI narration for each pair and period? That would be too computationally expensive to do with an LLM. I could, however, flesh out the nature of the interaction with some tags and modular descriptors that can be assigned based on the character's stats and gamestate.
For phone--I'm focused on building out the base game first, but I'll add phone-friendly UI later.
it's not a bad game but it has no clear goal and is hard to understand how other NPCs work
The endgame isn't implemented yet--I'm trying to get feedback on the systems before finalizing anything--but it will involve a showdown with Reimu.
What did you find unintuitive about the NPCs? This game has the most complex systems of any I've made and I need feedback on how to streamline the experience.
Seriously, Can't get anywhere. A, Reimu is a fucking bloodhound, no hiding, B, everyone goes to the skies where Reimu is circling like a fucking police helicopter.
If i understand this correctly, you should not have lots of energy. There is a perk to supress your aura in the yellow tree. There are 2 perks in the blue tree that lower suspicious of your host.
You should be fine if you get thos.. but yes, the beginning is hard RNG and you should save more often.
I've pushed a patch to prevent Reimu from moving for 2 days. Additionally, I've adjusted the NPC logic to make characters less likely to hang out in the skies (though you'll need to start a new game for the latter)
damn, this ain't easy, I seem to get hunted down before I can really do anything.
there is a bug where clicking abilities is really inconsistent sometimes i can click to open abilities sometimes i cant whether i can is individual to abilities and sometimes zooming in fixes it sometimes not
So when you click buttons in the Abilities screen sometimes it opens a popup and sometimes there is no response? Is that correct? What kind of device are you using? Has this been a problem from the start? I'm not able to replicate the bug, so any details would be helpful.
problem from the start, pc brave browser
It looks like Brave's Fingerprint Blocking doesn't play nicely with the Konva library, which I use to build the canvas for that screen. The noise it adds can block click detection. I'll try to make it compatible, but the short term solution is to disable Fingerprint Blocking.